
Clair Obscur: Expedition 33 — A Defiant Masterpiece
Some games are merely played; others are lived. They leave an imprint on your soul, a silence that echoes long after the screen goes dark. Clair Obscur: Expedition 33 is not just a game—it’s a beautiful scar, a haunting melody that refuses to fade. It’s a singular, breathtaking entity that stands apart from the crowd.
A Tale Etched in Smoke and Time
The premise is as unique as it is grim: every year, a mysterious being called the Paintress paints a number on a monolith, and everyone of that age turns to smoke and vanishes. You lead the 33rd expedition to end her reign of terror, knowing that failure is not an option.
What I love most is how this setup explores profound moral and ethical questions. When your time is literally numbered, how do you live? The game’s prologue is one of the strongest I have ever witnessed, providing essential context that makes the main story hit with incredible force.
Some might worry about the game’s shorter runtime—around 28-35 hours. In a world of 100-hour epics, I was skeptical too. But here, it’s a virtue. The pacing is immaculate. Every scene, every interaction, is deliberate and meaningful. There is no filler, no wasted moment. It’s a focused, tight narrative that respects your time and leaves a lasting impact.
Art That Bleeds onto the Screen
Visually, Clair Obscur is a spectacle. The art direction, inspired by the Belle Époque and classic French culture, turns its world into a living, breathing painting. It feels like walking through a surreal gallery where every landscape is meticulously composed to evoke emotion.
There’s an undeniable soulslike quality to its art, depicting a vast, beautiful, yet broken world that feels like it’s slowly fading away. The environments are varied but consistently dreamlike, rewarding explorers who pay attention to the smallest details. The character animations deserve special mention; they are expressive and full of life, making you connect with them on a deeper level during the stunning cinematics.
A Symphony of Rebellion
The soundtrack, composed by Lorien Testard, is, without exaggeration, a masterpiece. It’s easily the best I’ve heard in an RPG since NieR: Automata. It shifts effortlessly from sweeping orchestral arrangements to experimental electronica, from opera to haunting folk melodies, always in perfect sync with the narrative.
And let’s be honest, this is a monumental slap in the face to giants like Ubisoft and other AAA studios. While they often settle for generic, forgettable scores that feel like a corporate checklist item, Sandfall Interactive, an indie studio, has poured so much soul and artistry into their music that it becomes a core part of the experience. It’s a powerful reminder that passion and creativity will always triumph over bloated budgets and committee-driven design. This is what a video game soundtrack should be.
Combat as a Deadly Dance
Clair Obscur doesn’t just look and sound good; it plays beautifully. The combat is a smart, rewarding evolution of the turn-based formula. Like Paper Mario, timing your attacks and defenses is key, but the system has incredible depth. You can parry, dodge, and aim for weak spots in real-time, making battles feel active and engaging.
The RPG systems are deep, with customizable stats, weapons, and “Pictos” (accessories) that encourage you to tailor each character to their strengths. The optional super-bosses will test your mastery of these mechanics and are some of the most brilliantly designed encounters I’ve seen.
This Is the Future. Try to Keep Up.
Clair Obscur: Expedition 33 is the most impressive debut RPG I have ever played. It’s a love letter to the genre, crafted with technical skill, raw emotion, and undeniable soul.
So let other studios chase trends and build soulless, sprawling worlds. Sandfall Interactive has thrown down the gauntlet. Clair Obscur: Expedition 33 is a defiant masterpiece, a declaration that artistry, emotion, and respect for the player are not dead. It doesn’t just set a new benchmark; it torches the old one. This is the future. Try to keep up.